fix: homework7 test3 animation bugs
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/*
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/*
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* @name: test1.c
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* @name: test1.c
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* @author: msksbr
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* @author: msksbr
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* @date: 2025-05-24
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* @date: 2025-05-25
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* @description: a test for homework7's homework tests
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* @description: a test for homework7's homework tests
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* @version: 1.0
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* @version: 1.0f: fix animation bugs
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* homework zh_CN: 点阵显示一个 I ❤ U 的向下移动动画
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* homework zh_CN: 点阵显示一个 I ❤ U 的向下移动动画
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* homework EN: display a animation of I ❤ U moving down on the led matrix
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* homework EN: display a animation of I ❤ U moving down on the led matrix
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*/
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*/
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#include "homework7.h"
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#include "homework7.h"
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unsigned char code char_i[] = {
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unsigned char code display[] = {
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0x00, 0x3C, 0x18, 0x18,
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// it is fucking reverse
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0x18, 0x18, 0x18, 0x3C};
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // space
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unsigned char code char_heart[] = {
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0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x3C, // U
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0x00, 0x66, 0xFF, 0xFF,
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0x00, 0x66, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, // ❤
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0xFF, 0x7E, 0x3C, 0x18};
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0x00, 0x3C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, // I
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unsigned char code char_u[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // space
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0x00, 0x66, 0x66, 0x66,
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};
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0x66, 0x66, 0x7E, 0x3C};
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void test3()
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void test3()
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{
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{
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unsigned char i; // @var i: a counter for the loop
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EA = 1;
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unsigned char char_pos; // @var char_pos: the position of the character to be displayed on the led matrix
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TMOD = 0x01;
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while (1) {
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TH0 = 0xFC;
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for (char_pos = 0; char_pos < 3; char_pos++) { // @loop: switch the char
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TL0 = 0x67;
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for (i = 8; i > 0; i--) { // @loop: display shape on the led matrix
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ET0 = 1;
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switch_138(i); // switch the 74HC138's address to i
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TR0 = 1;
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switch (char_pos) { // switch the char to be displayed on the led matrix
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while (1);
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case 0:
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P2 = ~char_i[i]; // display the char_i on the led matrix
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break;
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case 1:
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P2 = ~char_heart[i]; // display the char_heart on the led matrix
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break;
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case 2:
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P2 = ~char_u[i]; // display the char_u on the led matrix
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break;
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}
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}
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delay_ms(1); // delay 1ms
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P2 = 0xFF; // turn off the led matrix
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void timer0ISF() interrupt 1
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{
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static unsigned char i = 0;
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static unsigned char tmr = 0;
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static unsigned char index = 32;
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TH0 = 0xFC;
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TL0 = 0x67;
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P2 = 0xFF;
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switch_138(i);
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i++;
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P2 = ~display[index + i];
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if (i >= 8) {
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i = 0;
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}
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}
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i = 8; // @subsection reset i to 8
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tmr++;
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if (tmr >= 250) {
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tmr = 0;
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if (index == 0) {
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index = 32;
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} else {
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index--;
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}
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}
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char_pos = 0; // @subsection reset char_pos to 0
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}
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}
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}
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}
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